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Video Technologies
Video technologies differ in
many different ways. However, the major 2 differences are resolution
and the number of colors it can produce at those resolutions.
Resolution
Resolution is the number of pixels
that are used to draw an image on the screen. If you could count
the pixels in one horizontal row across the top of the screen,
and the number of pixels in one vertical column down the side,
that would properly describe the resolution that the monitor
is displaying. Its given as two numbers. If there were
800 pixels across and 600 pixels down the side, then the resolution
would be 800 X 600. Multiply 800 times 600 and youll get
the number of pixels used to draw the image (480,000 pixels
in this example). A monitor must be matched with the video card
in the system. The monitor has to be capable of displaying the
resolutions and colors that the adapter can produce. It works
the other way around too. If your monitor is capable of displaying
a resolution of 1,024 X 768 but your adapter can only produce
640 X 480, then thats all youre going to get.
When we talk about the different
technologies, were talking about the video card and monitor
that make up that display system. Also, standards describe the
basic number of colors and resolutions for each technology,
but individual manufacturers always take liberties, providing
options and enhancements that are designed to make their product
more appealing to the end user. This is, of course, how new
standards come about.
Monochrome
Monochrome monitors are very
basic displays that produce only one color. The basic text mode
in DOS is 80 characters across and 25 down. When graphics were
first introduced, they were fairly rough by todays standards,
and you had to manually type in a command to change from text
mode to graphics mode. A company called Hercules Graphics developed
a video adapter that could do this for you. Not only could it
change from text to graphics, but it could do it on the fly
whenever the application required it. Todays adapters
still basically use the same methods.
CGA/EGA
The Color Graphics Adapter (CGA)
introduced color to the personal computer. In APA mode it can
produce a resolution of 320 X 200 and has a palette of 16 colors
but can only display 4 at a time. With the introduction of the
IBM Enhanced Graphics Adapter (EGA), the proper monitor was
capable of a resolution of 640 X 350 pixels and could display
16 colors from a palette of 64.
VGA
Up until VGA, colors were produced
digitally. Each electron beam could be either on or off. There
were three electron guns, one for each color, red, green and
blue (RGB). This combination could produce 8 colors. By cutting
the intensity of the beam in half, you could get 8 more colors
for a total of 16. IBM came up with the idea of developing an
analog display system that could produce 64 different levels
of intensity. Their new Video Graphics Array adapter was capable
of a resolution of 640 X 480 pixels and could display up to
256 colors from a palette of over 260,000. This technology soon
became the standard for almost every video card and monitor
being developed.
SVGA
Once again, manufacturers began
to develop video adapters that added features and enhancements
to the VGA standard. Super-VGA is based on VGA standards and
describes display systems with several different resolutions
and a varied number of
colors. When SVGA first came out it could be defined as having
capabilities of 800 X 600 with 256 colors or 1024 X 768 with
16 colors. However, these cards and monitors are now capable
of resolutions up to 1280 X 1024 with a palette of more than
16 million colors.
XGA
Extended Graphics Array was developed
by IBM. It improved upon the VGA standard (also developed by
IBM) but was a proprietary adapter for use in Micro Channel
Architecture expansion slots. It had its own coprocessor and
bus-mastering ability, which means that it had the ability to
execute instructions independent of the CPU. It was also a 32-bit
adapter capable of increased data transfer speeds. XGA allowed
for better performance, could provide higher resolution and
more colors than the VGA and SVGA cards at the time. However,
it was only available for IBM machines. Many of these features
were later incorporated by other video card manufacturers.
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